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Using xCode in Mac OS X for C Programming Writing and Running C Programs in the Mac OS X 10.4 Environment using xCode JL Popyack January 2005 Sophisticated students with refined palates may find themselves using Apple Macintoshes, and wish to compile and run C programs on their machines. Because Microsoft's Visual Studio only runs in the Windows environment, however, it is impossible to use Visual C directly on a Macintosh. We should point out that by installing VirtualPC, a Macintosh user may create a Windows simulator on their machine and thereby run Microsoft Visual C.
However, VirtualPC is quite memory intensive, and since it requires both an installation of Windows XP and Visual Studio, the user may find that extra memory is required and execution speed is still too slow to make this a viable solution. Fortunately, there are other possibilities for a Macintosh user who wants to compile and execute programs in ANSI Standard C. First of all, OS X is written with a UNIX BSD kernel, which means that the C language is an integral part of the operating system, and C programs may be run from the Terminal window using the cc C compiler. Likewise, C programs may be run using the CC compiler. Furthermore, the GNU compilers are included with the UNIX installation, so that the gcc and g compilers are available for compiling C and C programs, respectively.
Follow this link for. Note that none of the aforementioned compilers provides a graphical user interface (GUI) however, nor do they provide an integrated enviroment in which programs can be compiled, linked, and executed. Apple has come to the rescue by providing the xCode environment in OS X 10.3 (and the Project Builder environment in previous versions of OS X).
The xCode environment provides a graphical user interface for the gcc compiler and the UNIX execution shell, which means:. xCode provides a GUI editor (similar to the program editor in Visual Studio). xCode provides an interface that includes a project into which program files are loaded.
xCode allows the user to compile a program and displays any error messages generated. xCode allows the user to run a program and provides an output window with the results. The directions below describe how to create, edit, compile, and run a C program in the xCode environment. Since xCode was derived from Project Builder, the directions for using Project Builder are very similar. Open xCode by finding it in the Applications window on your Macintosh. Your first duty will be to create a new project.
Do this by choosing 'New Project' from the 'File' menu! An 'Assistant' window should open that allows you to create the project (see below). You should select 'Tools - C Tool' to create the project. Next, you need to create a project.
In our example below, we have given it the name 'myProject'. The default path '/myProject/' appears. You can change this, but it makes sense to use the default. In the 'myProject' window, you will see that a program named 'main.cpp' has been created and installed in the project by default.
(Sometimes these wizards are a little too helpful, if you know what I mean.) This program almost certainly does not do what you want it to do, but it is a fully-functioning C program. This means you can compile and run it right now. Go ahead, if you must. We'll wait for you to get it out of your system.
When you are ready to get down to business, you should select File-Save As. And give this file another name. In our example, that name is 'myProgram.cpp'. We can actually think of much more clever names, but are resisting the impulse.
Notice that after saving the program with a new name, the new program is installed in your project, and 'main.cpp' is pretty much forgotten. This stands in contrast to Microsoft Visual C, which keeps main.cpp in your program even after you decided to get rid of it. How about editing myProgram.cpp so that it contains a working C program. We know you will find the urge to write a 'Hello, World!' Program irresistible. A variant appears in the example below.
Notice the icons in the toolbar that say 'Build', and 'Build and Go'. The simplicity of this interface makes one wonder what all the other compiler designers are thinking. In case it is not obvious, clicking the 'Build' icon will build the project - that is, it will compile the program file(s) and link the code for any other included libraries, producing an executable ('double-clickable') file. Clicking the 'Build and Go' icon will not only build the project, but run the program! Notice that in the window that appears, you also have access to various debugging tools. These are fairly self-explanatory.
In the figure shown below, the sample program has been executed, the user has entered data when prompted, and output has been produced. The output can be saved in a file by selecting 'Save' from the 'File' menu. In summary, the xCode environment provides an integrated development environment for Macintosh programmers that is intuitive to use and makes use of the acclaimed GNU compilers. Who could ask for more?
Scope of Article All of the solutions provided can be used in the writing of the kinds of code beginners write: 20 to 50 lines of code that assist with the learning of C. Stdin and stdout are the focus.
Others can do much more. The writing of a full-featured GUI app for macOS is not covered. The article could also be used by professionals who’ve already been doing professional C on, say, a corporate Linux system. However, it may not be clear how to get started and which tools to use in a transition to a Mac. This article provides an overview of five good ways to write C on a Mac. There may be more.
Most discussed are free, but one incurs a modest cost. Some are full featured, and some have limitations. For example some solutions presented don’t lend themselves to debugging thanks to decisions Apple has made. For all these reasons, it’s hard to rank the various solutions by some standard. After you’ve read about them, it may well be that one is the obvious way to proceed initially. See the spreadsheet on page 6. First, a bit of nomenclature.
We’ll talk here about an Integrated Development Environment (IDE).: An integrated development environment (IDE) is a software suite that consolidates the basic tools developers need to write and test software. Typically, an IDE contains a code editor, a compiler or interpreter and a debugger that the developer accesses through a single graphical user interface (GUI). What follows is a thumbnail sketch of each approach. As always, it’s up to the student to install and learn the nuances of each one. We’ll provide merely a grand tour and some overall guidance.
Finally, in the screen shots below, for clarity, the important area only is shown. That’s because showing the entire window often makes the key region too small to read. Apple’s Xcode IDE As mentioned above, Apple’s Xcode is a free, full featured IDE for native apps.
However, it’s not very hard to press it into service for beginning C code on a Mac, and it includes a GUI debugger. Note that Xcode is designed specifically for developers to write macOS, iOS, tvOS and watchOS applications in Swift or Objective-C. Because of that, it’s not widely used in industry or education as a C development system. In those situations, the focus is on Linux and Java-based IDEs.
But Xcode is free, powerful and turns out to be amazingly useful for the student with a Mac. All you need is a (free) and then you can download it from the Mac App Store found in macOS: Apple Menu App Store. The latest version as of this writing is 8.3.3 and is designed to work with macOS Sierra. Yep Visual Studio for Mac is lacks C confirmed on Microsoft docs, support and forum 1. Docs: Microsoft: Introducing Visual Studio for Mac Language support Visual Studio for Mac supports development in C# and F# 2.
Support: VisualStudio: How can we improve Microsoft Visual Studio for Mac? Support C in Visual Studio for Mac Visual Studio for Mac enables developers to create applications using.NET and C# only. Visual Studio for Mac should also provide support for C development, using compilers available on the system (gcc, Clang, etc.) 3. Forum: How do I get c to work on Read more ».